Multiple delayed images of the viewer follow the viewer’s position throughout the screen, each slice represents a different dimension of the viewer in the physical world. When the images are blended with the live background image, it gives the viewer an unexpected experience without seeing the live image of the viewer himself on the screen.
The work was a part of Emerging Pixels held by Auckland Council at The Edge 2012
Location is a video-based interactive installation that allows viewers to play with their own images on the screen. The screen is divided into several blocks; each one has a different delay time that triggered by the viewer’s movement. Each block represents a location of the viewer on the screen; the delay time for the block also represents the location of the viewer on the timeline. The final image that the viewer sees depends on the location of the viewer in front of the screen and his movement.
The work was a part of Timing Spaces held by Auckland Council at Northart Gallery 2013
This project aims to explore the changes that occur in the transition from private to the public through the art-making process. When the artwork moves from the private domain into the public domain, complex transformations occur. Without any physical change occurring to the work itself, the work takes on not simply different contextual readings but a shift in the construct of the work itself. The body, as the most private property of the self, was used as the medium to generate work and resulted in a large number of experimental photos and videos that have been produced. Almost all of these works were done in and remain private before at the end of the project.
The video When I Was Wrapped was a part of both Uni Shorts Film Festival held by Unitec Institute of Technology 2013 and AUTv held by AUT 2013
The installation was created through the exploration of the relationship between the physical and the digital world. The viewer’s live image and movement are captured and used to create the kaleidoscope-like image that allows the viewer to play with, at the same time let the viewer explore the relationship between himself and the image on the screen, therefore the relationship between the physical and the digital world.
The work was a part of Big Fat Curated held by BCT, AUT 2011
The installation allows viewers to see how the noise visually affects themselves. Viewers trigger the noise which reflects on the image of viewers on the screen. The experience should increase viewers' awareness of noise.
There is no such thing as silence. - John Cage (1961)
The life is full of sound, and most of them are noise which is defined as unwanted sound. Collecting, editing and compositing the sound from my daily life was a way to review my life. In this way, I found that there was no silence. Even the recording from my room when I was sleeping late in the night, there was still sound. Although the sound could be barely heard, through the computer program there were still sound waves. A sound wave is the representation of sound, which was created to visualize the sound. In this way, the sound could be seen through waves, even those sound is out of the limitation of human hearing ability. A sound wave has been played a lot to explore the possibilities of sound through the visual way. However, the result was that the sound could not be manipulated properly without hearing. Most of the sound in this piece was heavily modified to create an imaginary experience that is different from the original sound. If the sound opens the door to the fantasy. Then, the multiple bell-like sounds that went through the whole piece keeps pulling the audience back to reality. The final editing has been done to this composition was adding a short amount of silence and followed by another bell-like sound at the end. The silence was a satire to the reality which is full of noise. It also increased the contrast of silence for the piece. Furthermore, it gave the chance for the bell-like sound to stand out. The last bell-like sound does not only mean the end of the composition but also pulls the audience out of the fantasy, back to reality.